VectorLayerVisualizer.Build (.VectorFeatureUnity feature, .UnityTile tile, UnityEngine.GameObject parent) (at Assets/Mapbox/Unity/MeshGeneration/LayerVisualizers/VectorLayerVisualizer.cs:217) ModifierStack.Execute (.UnityTile tile, .VectorFeatureUnity feature, .MeshData meshData, UnityEngine.GameObject parent, System.String type) (at Assets/Mapbox/Unity/MeshGeneration/Modifiers/ModifierStack.cs:218) ![]() SpawnPrefabModifier.Run (.VectorEntity ve, .UnityTile tile) (at Assets/Mapbox/Unity/MeshGeneration/Modifiers/GameObjectModifiers/SpawnPrefabModifier.cs:58) (UnityEngine.Object original) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:174) (System.Object arg, System.String message) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:238) I this I have something wrong in my Tileset properties but I can't find error.ĪrgumentException: The Object you want to instantiate is null. ![]() Click to expand.This error show when I change sf-indoor-sync to soshepe5
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